27 August 2026

GTA 6 map: Vice City dwarfs Los Santos in scale

If you thought the map in Grand Theft Auto V was sprawling, prepare to feel like you’ve been playing in a sandbox compared to the state of Leonida. Brazilian content creator DavyJones recently got an exclusive look at Rockstar North’s headquarters, and he came back with some staggering numbers regarding the scale of GTA 6. According to Rockstar North co-director Rob Nelson, the game’s version of Vice City is twice the size of Los Santos, but the real shocker is the surrounding territory: the areas outside the city limits are reportedly 11 times larger than what we saw in the previous game.

GTA 6 map: Vice City dwarfs Los Santos in scale Image credit: www.destructoid.com

Filling the Void

We all remember Paleto Bay and the dusty stretches of Sandy Shores—places that felt more like distant outposts than actual living environments. Nelson’s comments suggest that GTA 6 is taking a different approach to its "less touristy" locations. With a campaign rumored to hit around 80 hours of gameplay, it sounds like Rockstar is populating these rural and peripheral regions with purpose. We’re talking about locations like the Leonida Keys, the mountains in Port Gellhorn, and Mount Kalaga National Park, all of which are expected to be significantly more dense than the wide-open, empty space we grew accustomed to in 2013.

GTA 6 map: Vice City dwarfs Los Santos in scale Image credit: www.destructoid.com

It’s a massive technical jump, even if it comes with the bitter pill of a rumored 30FPS lock, even on the PS5 Pro. When you consider that the entire Destiny franchise has launched, evolved, and essentially cycled out in the time it took for us to get from GTA V to this sequel, the sheer ambition here is hard to ignore. We’ll finally see if all that extra map space is worth the wait when GTA 6 launches on November 19 for PlayStation 5 and Xbox Series X|S.


Original coverage: www.destructoid.com.

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